Build with Unity
Use the exact editor, native target modules and the licensed Unity CLI.
Unity requirements
Use the project’s exact editor, its native Windows or Linux build support, and a valid Unity license. Builds use the official Unity CLI. IL2CPP also needs its matching module and native toolchain. Unity cross-compilation is unavailable.
Before you begin
- The exact editor named in ProjectVersion.txt.
- A valid Unity license and native target build support.
- The matching backend module and native toolchain for IL2CPP.
Run a Unity build
Build from the detected project without changing its source to fit an unrelated installed editor.
- Open your project, then Setup → Environment.
- Select the matching editor and resolve each required target check.
- Open Readiness and recheck the selected target.
- Choose New build from the overview, review the target and configuration, and start.
Expected result: The run completes with an archive, manifest and retained raw log.
Check the result
Extract the artifact, compare its files with the manifest, and launch the game on the matching platform. Investigate the first actionable engine error if the run fails.
Expected result: You have checked your game’s files and main interaction.