frameDockDocumentation

Build with Godot

Match the editor and export templates, then inspect your own artifact.

Godot requirements

Windows and Linux Debug or Release exports use a saved target preset or the app-managed isolated target. Install export templates matching the editor and target. Supported Godot cross-exports are available; play them on a matching computer.

Before you begin

  • Your game project and a compatible Godot editor.
  • Export templates matching the editor and selected target.

Run a Godot build

Build from the detected project without changing its source to fit an unrelated installed editor.

  1. Open your project, then Setup → Environment.
  2. Select the matching editor and resolve each required target check.
  3. Open Readiness and recheck the selected target.
  4. Choose New build from the overview, review the target and configuration, and start.

Expected result: The run completes with an archive, manifest and retained raw log.

Check the result

Extract the artifact, compare its files with the manifest, and launch the game on the matching platform. Investigate the first actionable engine error if the run fails.

Expected result: You have checked your game’s files and main interaction.