Unity build automation

Repeatable Unity builds without a CI pipeline. frameDock matches the editor, checks the modules and license, and runs the build for you.

9 MB download · Windows and Linux · Free for commercial games

TopDownShooter running from a Unity Windows build made with frameDock.

TopDownShooter, a Unity Windows build made with frameDock. The game belongs to its authors.

Unity build in three steps

  1. Open the project

    frameDock reads the Unity version from ProjectSettings and finds that exact editor.

  2. Check modules and license

    Build support for the target, the scripting backend and your Unity license are checked first.

  3. Build

    The official Unity command line runs in an isolated workspace. You get a ZIP, a manifest and the raw log.

What your project needs

  • The exact Unity editor named by the project and a valid Unity license
  • Build support for the native Windows or Linux target and the project’s backend
  • IL2CPP needs its matching module and native toolchain; Unity cross-compilation is unavailable
Engine requirements in the docs
Projects shows each game with its engine version; TopDownShooter is the Unity project.
Projects shows each game with its engine version; TopDownShooter is the Unity project.
Projects shows each game with its engine version; TopDownShooter is the Unity project.

Projects shows each game with its engine version; TopDownShooter is the Unity project.

A 9 MB download. Your cores go to the engine.

21 MB app~270 MB memory in use~1% of one CPU core idle

Measured on build 2026.1.2, Windows 11, 12-core PC.

Starter Kit Match-3 (Godot), built with frameDock. The game belongs to its authors.

Unity questions

Do I need a Unity license?

Yes. Your project needs a valid Unity license; frameDock checks it before building.

Does it support IL2CPP?

Yes, with the matching IL2CPP module and native toolchain installed for the target.

Is it free for commercial games?

Yes. The Free plan has no revenue limit. Paid plans add sharing, build computers and team controls.

Does frameDock change my project?

No. Each build runs from an isolated copy, so your project folder stays exactly as it was.

Build your Unity game today

Also: Godot build tool · Unreal packaging