Build your first game

Choose an engine and work through the build checks.

Guide progress only. You confirm the checks; this website does not scan your computer or verify builds.

Watch the setup recording

Step 1 of 8

Prepare your project and computer

Use the engine and version named by the project.

Use a Windows 11 x64 or Linux (Ubuntu 24.04 LTS) x64 computer and a working game project. Choose its engine so the requirements match your project. Keep a backup and enough disk space for an isolated source snapshot and the resulting build.

Open your existing game in the Project stage. Actual recorded application example.
Open your existing game in the Project stage. Actual recorded application example.
Open your existing game in the Project stage. Actual recorded application example.

Open your existing game in the Project stage. Actual recorded application example.

What you should see

You know the engine and project version, have access to the source, and can identify a supported Windows or Linux target. Unity and Unreal require a target matching the build computer; supported Godot cross-exports remain available.

Confirm when you have done this
If something does not match

If the engine or version is unclear, inspect project.godot, Unity ProjectVersion.txt, or the .uproject metadata. Do not upgrade the project just to match a tool already installed.

Open the recovery guide

You are on the first step. You can also explore any step from the list.