Start with your account
Create a free account and verify your email when signup opens. Download from the account page, open the Windows app, and sign in with that same email. The browser site does not store your application session.
Open your game project
Select a local project folder or an authorized GitHub repository. frameDock detects Godot, Unity or Unreal and reads the project version. Your source stays in place; each build runs in an isolated workspace.
Resolve the Windows requirements
Review the detected editor, export templates or build modules, engine license and toolchain. Use the matching editor version rather than upgrading the project to make a build work.
Build and inspect
Choose the supported Windows target and start a build. The durable queue runs one local build at a time. Follow diagnostics and the raw log, cancel when needed, and recover interrupted work after a restart.
Play before releasing
Inspect the ZIP and its SHA-256 file manifest, then launch the game. A successful build does not establish gameplay quality. Store upload and confirmed branch availability are separate checks.