Your first verified build

From a project folder to a playable Windows artifact.

Start with your account

Create a free account and verify your email when signup opens. Download from the account page, open the Windows app, and sign in with that same email. The browser site does not store your application session.

Open your game project

Select a local project folder or an authorized GitHub repository. frameDock detects Godot, Unity or Unreal and reads the project version. Your source stays in place; each build runs in an isolated workspace.

Resolve the Windows requirements

Review the detected editor, export templates or build modules, engine license and toolchain. Use the matching editor version rather than upgrading the project to make a build work.

Build and inspect

Choose the supported Windows target and start a build. The durable queue runs one local build at a time. Follow diagnostics and the raw log, cancel when needed, and recover interrupted work after a restart.

Play before releasing

Inspect the ZIP and its SHA-256 file manifest, then launch the game. A successful build does not establish gameplay quality. Store upload and confirmed branch availability are separate checks.