Free
Make and ship commercial games on your own.
Free for commercial games
- Local builds and a durable queue
- Raw logs and verified artifacts
- Steam and itch.io release workflows
Start with local builds for free. Add shared handoffs, dedicated build computers or studio controls when your workflow needs them.
Approved launch pricing. Paid plans are not on sale yet. Free, Indie, Pro and Teams will open together after release verification.
Make and ship commercial games on your own.
Free for commercial games
Share a verified build with your testers and teammates.
$36 billed yearly
Build on a dedicated computer and keep your own machine free.
$96 billed yearly
Give the people shipping your game clear roles and approvals.
$96 billed yearly per person
A seat is a person, including the owner. Each active member can use two computers.
| Capability | Free | Indie | Pro | Teams |
|---|---|---|---|---|
| Commercial games, without a revenue limit | Included | Included | Included | Included |
| Local builds, queue, raw logs and artifact integrity | Included | Included | Included | Included |
| Steam and itch.io release workflows | Included | Included | Included | Included |
| Discord notifications and signed handoffs | Not included | Included | Included | Included |
| Managed runners | Not included | Not included | Included | Included |
| Roles, approvals, single sign-on and audit retention | Not included | Not included | Not included | Included |
Yes. Every plan supports commercial games, with no revenue limit. Local builds, logs, artifact integrity and Steam/itch.io release workflows remain in Free.
After an annual term ends, its paid capabilities continue on versions released on or before that term's maintenance cutoff. Newer versions require renewal. A full refund revokes the associated grant.
Failed recurring payments have a seven-day grace period. Scheduled cancellation keeps access through the paid term. Monthly access then returns to Free; annual access retains its covered-version perpetual grant.
Yes. Removing a member frees a person seat; signing out a computer does not. If purchased capacity is reduced, the owner and longest-standing members stay active, and excess members are suspended. Restoration is explicit when seats become available.
Both have a 14-day trial, once per verified email address. A trial has no perpetual grant. The signup and trial service must be open before you can start one.