2026.1 Windows pilot
From project to artifact.
- Open a local Godot, Unity or Unreal project, or an authorized GitHub repository.
- Detect the editor, target and machine requirements before building.
- Build in an isolated workspace with a durable queue, cancellation and restart recovery.
- Keep raw logs, a ZIP artifact, and the per-file SHA-256 manifest together.
- Prepare supported store destinations with private Steam-branch guards.
Verified pilot evidence.
Six Windows builds from three existing game projects are recorded for Godot, Unity and Unreal. Their archives were checked against their manifests and the builds were launched. This is evidence for those projects and scenarios, not certification of every game or store workflow.
View the actual workspace captures and read the integration status.
Current limits.
The 2026.1 Windows pilot is unsigned. Live provider uploads, clean-machine dependency installation, signing, and console SDK execution remain unverified.
Unity's official CLI is experimental and Unreal packaging is beta. Epic and GOG require their partner tooling and credentials. Console profiles are requirements-only.
Production services in progress.
The next delivery adds Paddle billing, person-based Teams seats, isolated license signing, signed installers and update verification. Approved prices are published for review; paid plans remain closed until all four are ready together.