Godot
Windows Debug and Release exports use your saved export presets. Install export templates that match the editor. The pilot has verified Godot 4.6.3 Windows artifacts; that evidence does not certify every Godot project.
Unity
Use the project’s exact editor, required Windows build modules, and a valid Unity license. Builds use the official Unity CLI beta and are experimental. The pilot evidence uses Unity 6000.3.0f1 with Mono; module and IL2CPP support require their own verification.
Unreal Engine
Win64 Development and Shipping packaging runs through Unreal Automation Tool. Install the engine-compatible Visual Studio toolchain and Windows SDK. Packaging is beta, with pilot evidence from Unreal Engine 5.7.
Stores and consoles
Steam and itch.io require your own authorized publisher accounts and tooling. Steam releases use private branches. Epic and GOG are configurable partner profiles without live upload evidence. Console profiles record requirements only; they do not package, sign or submit console builds.