The game build toolfor Godot, Unity and Unreal.
We simplify your game build.
And help prepare your PC and console releases.
9 MB download · Windows and Linux · Free for commercial games
Cropout (Unreal) and TopDownShooter (Unity), built with frameDock. Games belong to their authors.
A 9 MB download. Your cores go to the engine.
21 MB app~270 MB memory in use~1% of one CPU core idle
Measured on build 2026.1.2, Windows 11, 12-core PC.
Starter Kit Match-3 (Godot), built with frameDock. The game belongs to its authors.
Keep creating.
Keep the build moving.
Prepare the tools, run the build and inspect the result in one place.
- Check required tools.
- Build from an isolated copy.
- Keep files and logs together.
A closer look at your next build.
Your projects, their tools, the build history and the files that come out. Everything you need for the next step, together.
Scroll to explore the workflowChoose a chapter to explore01 / 05
Every game, and whether it can build.
Godot, Unity, and Unreal projects side by side, each with its engine version, source location, and readiness: ready to build, checking, or what setup still needs.

Setup that reads your machine first.
frameDock detects the editor your project needs and the installations you already have, then lists exactly what is missing instead of asking for paths.

Raw logs beside the readable story.
Each run keeps its status, target, revision, and duration. The engine’s raw output stays one click away, so a failure is something you can read, not guess.

The build itself, not a promise of one.
A real Godot Windows release: a 100.4 MB archive, two files and their SHA-256 controls. Play build, Open folder and Build log stay beside the result.

Releases start from a verified artifact.
Destinations such as Steam and itch.io are configured per project, and an artifact is validated before anything is uploaded.

Project to artifact in five cuts
Watch each step
Open your project
A folder or a repository. frameDock detects Godot, Unity or Unreal and the engine version.

Fix what is missing
Editor, export templates, toolchain, license. All from one screen.

Build
Windows or Linux x64, in an isolated workspace. Your project folder is never touched.

Follow the queue
Progress and raw logs. Cancel any time; the queue recovers after a restart.

Ship the ZIP
Every build comes with a SHA-256 manifest of every file. Prove what you shipped.
Three engines. One workspace.
Starter Kit Match-3, a Godot Windows release built with frameDock.
Godot build tool
Godot builds TopDownShooter, a Unity Windows build made with frameDock.
Unity build automation
Unity builds Cropout, an Unreal Engine Shipping build made with frameDock.
Unreal packaging
Unreal Engine builds
Prepare Steam and itch.io releases from the same build. Release setup
Start free.
Upgrade when you need more.
Commercial games welcome. No revenue limit.
Free
Make and ship commercial games on your own.
$0per monthFree for commercial games
Download freeIndie
Share a verified build with your testers and teammates.
$3per month$36 billed yearly
Buy IndiePro
Build on a dedicated computer and keep your own machine free.
$8per month$96 billed yearly
Buy ProTeams
Give the people shipping your game clear roles and approvals.
$8per person / month$96 billed yearly per person
Buy Teams
USD before tax. Monthly or yearly billing. Pro and Teams include a 14-day trial.
Compare every planQuestions
What is frameDock?
A game build tool for Windows and Linux. It builds Godot, Unity and Unreal projects on your own PC into a ZIP with a SHA-256 file manifest, and helps you prepare Steam and itch.io releases.
Is frameDock free?
Yes. The Free plan includes local builds, logs, verified artifacts and release preparation, for commercial games with no revenue limit. Indie, Pro and Teams add sharing, build computers and team controls.
Do I need an account?
Downloading needs no account. The app asks you to sign in once with an email link; there is no password, and it keeps working offline until the sign-in lease expires.
Does it upload my project?
No. Builds run in an isolated workspace on your computer. Project files, logs and credentials stay there.
Do I need a cloud runner or CI?
No. frameDock runs the engine on your PC: no build farm and no per-minute build fees.

Download free. Make your next build.
Windows and Linux, x64. Free includes commercial games.
Need your plan or team? Sign in to your account
Download
Windows and Linux packages. Downloading needs no account.
Sign in and open your project
Sign in to your free account with an email link, then open your game project.
Build and inspect
Check the tools, run a build and play the result.
Cropout from its Unreal Engine 5.8.3 Shipping build, packaged with frameDock. Cropout and its assets belong to Epic Games.